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Welcome to The Blues Train Ticket Exchange.

This is your place to connect with people wishing to buy and sell spare tickets to The Blues Train.

Tickets to The Blues Train may be on-sold at or below face value.

To post your details, simply follow these steps:

Check availability from our local outlet ME Food Store

1. Click the date you would like to sell/buy tickets
2. Click "New Topic"
3. If Selling: Type your name, phone number and ticket details (how many and start carriage). In the topic title write "SELL - ticket details"
4. If Buying: Type your name, phone number and ticket details (how many and what carriage - if applicable). In the topic title write "BUY - ticket details"
5. Click "Post Topic"
6. It would be appreciated if once tickets have been sold/bought you could post that the tickets are gone.

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This Is Probably Symptomatic Of Its Release Early In PoE's Development,; PoE's
Topic Started: Thursday, 19. April 2018, 13:11 (35 Views)
poes

I decided while under the influence (always a great way to make bad decisions) to attempt to make a puncture build "work". Back before the nerf to DoTs, puncture was actually useable as a skill; as it's downsides (as I will discuss) were more than made up for by the existence of double-dipping. In my travels, I realised just how neglected and down right bad this skill really is.

This is extremely important for bleed builds (as anyone who has tried to make one in the post DDing meta will know). Sunder's very high base damage scaling (181% iirc) is the main reason why it is the go-to for any bleed gladiator. Having only 123% scaling is pitiful, and compared to bow skills with HIGHER base scaling like frenzy (better in every way through frenzy generation and %phys per frenzy ), and siege ballista , which has substantially higher base damage, it is never even a choice. The only "workable' puncture build I have found used siege ballista for single target, which is obscene considering puncture is literally the definition of a single target skill (DoT effect, made before glad/haemo so bleedsplosion not a thing, no secondary effects to assist with clear). The base damage scaling needs to be up round sunder's numbers if not higher, as it needs to be capable of applying properly damaging bleeds . This could also be remedied through an implicit %more bleeding damage multiplier on the skill itself, or in addition to a smaller base damage increase. This would be a good solution as it would stop people from just using it for phys conversion builds while also incentivizing a bleed focused play style.


This is probably symptomatic of its release early in POE Items development, but the skill is quite one dimensional. If the damage of the skill was improved, I really wouldn't care that much, but it's got really nothing going for it at the moment. It literally only applies bleeding. It also, despite being in the game since like 0.9, has no mtx to speak of, but I'd put that down to the fact it's literally an arrow and that's it

All in all, It seems like a bit of an oversight in the redesign of bleed that the skill which is by its very nature is pigeon-holed into scaling completely into bleed cannot do so in any real proper fashion. The only reason I made this post was with the announcement of bow skill reworks I was shocked (/s) to find no mention of puncture anywhere, meaning barring a complete DoT overhaul (again) puncture will continue to be dumpster tier for the next couple of years. I will reserve judgement until after 3.3 but I implore poe currency cheap to take at least a cursory look at the skill, even to apply the much maligned "number-into-box" buffs that I suggested. Thanks for reading this if indeed you read it all
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